Supervive Characters and their Abilities: Ultimate Guide
Supervive is an innovative squad-based shooter developed by Theorycraft Games, a studio formed by veterans who previously worked on popular titles like Destiny, Valorant, and League of Legends. Blending elements of battle royale, sandbox, and strategy games, Supervive offers a fresh competitive experience that emphasizes teamwork, creativity, and mastery.
Gameplay Overview
Dynamic Matches with Varied Elements
In Supervive, ten teams of four players each compete across a shrinking map. The gameplay is characterized by physics-based combat and upgradeable powers, creating a constantly evolving battlefield. Each match is unique due to map variables, such as the group’s starting location and random “Storm Shifts” – special attributes like roaming storms or high-speed trains that add strategic layers to the game.
Teamwork and Synergy
Teamwork is crucial in Supervive, with built-in voice chat to facilitate coordination. Characters have abilities that can synergize in powerful ways, such as combining a teleport ability with an area-of-effect (AOE) strike for surprise attacks. Players can revive teammates through various methods, ensuring the game remains dynamic and allowing for impressive comeback moments.
Character Classes and Abilities
Three Main Categories
Supervive features 15 playable characters divided into three main categories: Fighters (damage dealers), Protectors (support and healing), and Controllers (disruptive and AOE abilities). Each character has a primary attack, four abilities, and a passive skill, with difficulty levels ranging from one to four. This structure allows players to choose characters that match their preferred playstyle and skill level.
Detailed Description of Each Character
Celeste’s Detailed Guide
Celeste is a dynamic character with versatile abilities that make her a formidable controller on the battlefield. Here’s a detailed look at her abilities and how to effectively utilize her in the game.
- Primary Fire (Ice Darts): Celeste’s primary fire is a rapid barrage of homing ice darts. Each dart deals damage and applies a stack of her passive ability. Once eight stacks are applied to an enemy, they explode for high burst AOE damage. The stacks will reset if a new one isn’t applied within a moderate timeframe.
- Secondary Fire (Ice Spear): This ability has two charges and travels out to explode on contact with enemies, obstacles, or targeted locations. The explosion deals AOE damage and creates a slow zone, which explodes again after a short delay for additional damage.
- Movement Ability (Skate Dash): Celeste can perform a long-distance dash that can be held for a longer duration or canceled early for a shorter dash with a partially reduced cooldown. Her primary fire deals extra damage while skating.
- E Ability (Ice Wall): Celeste casts an ice wall that blocks damage and pushes enemies back. Allies can shoot and cast abilities through the ice wall, and it travels through map obstacles.
- Ultimate Ability (Ice Explosion): Celeste becomes an ice block, gaining complete damage immunity and producing a slow zone around her. Reactivating the ability exits the form, causing an explosion that deals damage and stuns enemies. If left until the end of the duration, the explosion occurs automatically.
- Passive Ability (Frozen Condition): Any of Celeste’s AOE damage sources apply a frozen condition to enemies, causing them to explode for AOE damage if knocked while the condition is active.
Strengths and Weaknesses
Strengths:
- Zoning Utility: Celeste excels in controlling the battlefield with her ice wall and slowing abilities.
- Mobility: Unlike many controllers, she has top-tier mobility, allowing her to escape danger and reposition effectively.
- Ranged Pressure: Her primary fire and ice spears provide significant ranged pressure, forcing enemies to respect her presence.
Weaknesses:
- Inconsistent Damage: Much of her damage is conditional, relying on stacking her passive or timing her abilities perfectly.
- Vulnerability in Ultimate: Her ultimate can leave her vulnerable if used predictably or at the wrong time, potentially turning into a “kill me” button.
How to Play Celeste
General Playstyle:
Celeste should focus on manipulating the enemy team with her range and crowd control abilities. She excels at playing slow, applying pressure with her primary fire, and using her ice spear zones to control choke points and side angles.
Ability Usage:
- Primary Fire: Aim where enemies are heading to maximize hits and stack her passive. Cancel the primary after the initial flurry to maintain optimal damage output.
- Ice Spears: Use for both offensive and defensive purposes. They can control enemy positioning or deal raw damage when combined with her primary fire.
- Ice Wall: Best used defensively to counter engagements, block aggressive angles, or buy time for the team to heal.
- Skate Dash: Use for repositioning, pushing enemies, or retreating. Cancel early for quicker cooldown recovery.
- Ultimate: Utilize for both offensive bursts and defensive protection. Exit early if necessary to avoid predictable damage from enemies.
Advanced Tips:
- Zoning and Mobility: Combine her wall and dash to create space and control the flow of battle.
- Timing: Be mindful of ability cooldowns and enemy counters when using her ultimate.
- Adaptability: Shift playstyle based on the situation, whether playing slow and steady or diving aggressively in congested areas.
Brall
A comprehensive guide on how to play Brall in the game “Supervive,” including detailed explanations of his abilities, strengths, weaknesses, and strategies for effective gameplay. Here’s a breakdown of the key points:
Abilities
- Primary Fire (Sword Attack):
- Two-form attack:
- Tap: Swing sword, damage enemies, gain mana.
- Hold: Charge and release a projectile.
- Secondary Fire (Heavy Attack):
- Multi-form attack:
- Ground Slam: Massive damage and execution to enemies.
- Charge Dash: Charge and dash forward to hit enemies.
- Air Slam: Slam downward in the air, stun or slow enemies.
- Anti-Heal Spin: Spin and slash with anti-heal effect.
- E Ability (Tether Chain):
- Throw a tether to attach to enemies or obstacles, pull yourself or enemies.
- Left Shift Ability (Dash Attack):
- Three-charge dash attack, dealing damage and restoring mana on hit.
- Ultimate (Invulnerability Slash):
- Block all damage and effects, then slash back with life-steal, fully refunding cooldown on enemy knock.
- Passive Abilities:
- Empowerment Passive: Charge bar for bonus damage, attack speed, and ability haste.
- Healing Passive: Heal a portion of max HP for enemies knocked or killed.
Strengths
- Mobility: High range movement abilities and dashes.
- Close-range Brawling: High AoE damage, stuns, and anti-heal.
- Self-Sustain: Life-steal, healing from kills, and defensive ultimate.
Weaknesses
- Commitment to Engagements: Requires close range, making him vulnerable to third-party attacks common in Battle Royale games.
How to Play Brall
- General Strategy:
- Engage enemies, cause havoc, use AoE damage, stuns, and anti-heal, then dash out to reset and heal.
- Primary Fire Tips:
- Maximize damage by hitting enemies at the tip of the blade.
- Use ranged attacks to charge empowerment bar.
- Heavy Attack Tips:
- Focus on sweet spots for execution and air slams for maximum effectiveness.
- Use charge dash as an engagement tool for flexibility and effective combos.
- Tether Chain Usage:
- Use for engaging high-healing enemies or for indirect pressure.
- Practice positioning cursor for effective movement.
- Left Shift Dash:
- Use during other abilities to micro-position effectively.
- Ultimate Usage:
- Predict enemy CC abilities and block them with ult.
- Use ult for guaranteed reset by knocking an enemy.
Advanced Tactics
- Maximizing Fight Time:
- Minimize enemy damage by playing around vision and positioning well.
- Engage from hidden locations to avoid pre-engagement damage.
- Use high mobility and defensive tools to disengage and re-engage as needed.
- Playing Around Fight Tempo:
- Monitor fight flow, HP levels, and resource usage.
- Disengage and heal up during neutral fight tempos.
- Use ult and dashes to press advantages or escape when necessary.
The guide emphasizes the importance of micro-positioning, effective use of abilities, and understanding fight tempo to maximize Brall’s effectiveness in battle.
Bishop
An in-depth guide on how to play Bishop in “Supervive,” including detailed explanations of her abilities, strengths, weaknesses, and gameplay strategies. Here’s a breakdown of the key points:
Abilities
- Primary Fire (Rocket Projectile):
- Slow-moving rocket that deals damage with a radius fall-off.
- Direct hits trigger Bishop’s passive, empowering the next rocket for extra damage and a larger explosion.
- Knockback effect if used while moving backward in the air.
- Secondary Fire (Remote Detonated Explosive):
- Lobs an explosive that can be detonated early or after a timer.
- Causes damage and knockback to enemies, and can knock back Bishop.
- Can be punched to send it toward enemies.
- E Ability (Punch):
- Charges up and punches enemies, dealing damage and launching them away.
- Extra damage and stun if enemies hit another enemy or obstacle.
- Grants an overshield per enemy punched.
- Kills wisp enemies upon contact with obstacles.
- Mobility (Rocket Boots):
- Two-charge cooldown that blasts Bishop forward into the air.
- Deals damage and knockback to nearby enemies.
- Ultimate (Targeted Dash):
- Dashes forward to a targeted location, stunning and damaging enemies hit.
- Grants an HP overshield and jumps away in the direction held.
- Stun duration depends on travel distance.
Strengths
- Crowd Control:
- Multiple abilities with effective crowd control: punch, remote explosive, and ultimate.
- Can stun lock enemies and deal with groups effectively.
- Punishing Mistakes:
- Generalist nature allows for moderate range damage and knockback.
- Can punish overly aggressive or defensive enemies.
- Effective at preventing resurrections by finishing off wisps.
Weaknesses
- Lack of High-Range Threat:
- Disadvantaged against long-range characters, needing to use cover effectively.
- Lack of Huge AoE Crowd Control:
- Requires better timing and aim to protect her team effectively compared to characters like Celeste.
- Limited Mobility:
- Requires strategic use of dashes and ultimate.
- Must manage positioning and timing to avoid being easily hunted down.
How to Play Bishop
- General Strategy:
- Play methodically, reacting to enemy actions.
- Save jumps and punches while moving to side angles, using cover.
- Adjust play style based on enemy reactions.
- Primary Fire Tips:
- Use empowered rockets for extra mobility when necessary.
- Be cautious of self-knockback when shooting while backing up.
- Secondary Fire Tips:
- Use knockback to manipulate enemy positioning.
- Can also be used for defensive knockback against diving enemies.
- E Ability Tips:
- Position to punch enemies into walls or other enemies for maximum value.
- Finish off enemy wisps to prevent resurrections.
- Mobility Tips:
- Use rocket boots for both offense and defense, gaining height or surprising enemies.
- Each rocket hit reduces the cooldown of dashes.
- Ultimate Tips:
- Can be used for both escape and offensive engagements.
- Ensure to use directional input to control jump direction after hitting an enemy.
Advanced Tactics
- Soft Flanking:
- Play from off angles with cover to bypass lack of range.
- Force enemies to group up, making them vulnerable to multi-target punches.
- Maintain control over corners to pressure enemies.
- Adapting to Situations:
- Accelerate fights when pressured by the storm or against long-range enemies.
- Provide safe engagements for allies, then reposition to avoid AoE damage.
Bishop’s gameplay revolves around using her flexible abilities to pressure enemies into making mistakes and then punishing those mistakes effectively. Managing her abilities and positioning well is crucial to maximize her effectiveness in battle.
Elluna
A comprehensive guide on how to play Elluna in “Supervive,” including a breakdown of her abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Abilities
- Primary Fire (Moonshot):
- Moderate fire rate attack that restores mana and applies a moonburn stack, increasing damage for subsequent hits.
- Can stack up to five times for increased damage.
- Has an empowered version that increases range, removes damage falloff, and restores more mana if not used for a short duration.
- Secondary Fire (AOE Rooting Projectile):
- Fires rapidly, dealing damage and rooting enemies in an area after a delay.
- Applies two moonburn stacks to targets hit.
- E Ability (AOE Healing Circle):
- Heals Elluna and nearby allies over time, with a burst of healing at the end.
- Can be thrown to a location, increasing healing if it hits an ally while traveling.
- Attaches to an ally and travels with them if hit.
- Mobility (Dash and Air Dash):
- Short dash usable on the ground or after the air dash.
- Large air dash usable only in the air.
- Passing through an ally reduces cooldowns for both dashes and the healing circle.
- Ultimate (Targeted Resurrection):
- Targets a living or knocked ally, healing them and teleporting their wisp back to Elluna if not stomped.
- Can use other abilities during the ultimate but will cancel if Elluna is stunned or moves too far from the target.
- Passive (Backpack):
- Picks up ally wisps, gaining a temporary shield and restoring the resurrection bar.
- Drops wisps if the shield breaks or Elluna is stunned.
Strengths
- Sustain Capability:
- Powerful AOE healing and team revival abilities.
- Can reposition allies safely after resurrection.
- Backpack passive provides reliable revives.
- Mobility:
- Two powerful dashes with moderate cooldowns.
- Can reduce cooldowns by dashing through allies, including wisps.
- Kill Potential:
- Respectable damage output with roots and moderate range.
- Can secure kills using mobility and sustain.
Weaknesses
- Lack of Hard Stun:
- Root doesn’t prevent enemies from using abilities.
- Delayed activation of the root can be avoided by enemies.
- Limited Range:
- Struggles against long-range characters.
- Needs to rely on positioning and cover to mitigate this.
How to Play Elluna
- General Strategy:
- Focus on sustaining and healing the team.
- Stay in safer locations, swooping in for resurrections as needed.
- Support allies with roots from max range and avoid close combat when possible.
- Primary Fire Usage:
- Use empowered attacks for mana regeneration and long-range poking.
- Default to empowered shots unless forced into close range or focusing on a specific target.
- Secondary Fire Usage:
- Use roots offensively to create openings or defensively against dives.
- Don’t overcommit to rooted enemies unless confident in securing a kill.
- Healing Circle Usage:
- Heal large groups or individuals as needed.
- Can sustain oneself or save an ally after they get knocked.
- Dash Usage:
- Reposition, farm cooldown reductions, and assist in resurrections.
- Always try to dash through allies to maximize cooldown benefits.
- Ultimate Usage:
- Pre-cast on allies before they engage or use on already knocked allies.
- Ensure safety and range to avoid cancellation.
Play Style
- Defensive and Supportive:
- Play from the backline, focusing on healing and sustaining the team.
- Prioritize staying alive to maximize healing and resurrection potential.
- Look for opportunities to root enemies and support allies without overextending.
- Action-Requiring Conditions:
- Use roots when enemies get too close or play aggressively.
- Heal allies when they lose significant HP and can’t heal themselves.
- Resurrect allies using backpack passive or ultimate when necessary, analyzing the situation for safety and effectiveness.
Elluna’s gameplay revolves around sustaining the team, using mobility to assist in fights, and taking advantage of her healing and resurrection capabilities to turn the tide of battle. Balancing between offense and defense, while prioritizing staying alive, is crucial for maximizing her effectiveness.
Kingpin
A comprehensive guide on how to play Kingpin in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Abilities
- Primary Fire – Buckshot: Fires slugs that spread more the faster they are fired.
- Secondary Fire – Hook: Throws a hook to catch the first enemy or ally, pulling them through walls.
- E – Stunning Slam: Charges up and slams down to stun and damage enemies, can instant kill over abysses.
- Left Shift – Dash: Two dashes, one short (ground or air) and one long (air only first).
- Ultimate: Two bursts of damage with a sweet spot for maximum effect, applies anti-heal.
- Passive: Increases max HP with knock-ins, deals 50% more damage to targets hit from behind.
Strengths
- Neutral Threat: Hook can travel through walls, creating constant danger.
- Solo Target Damage: High damage with slam and ultimate, effective in close range.
- Abyss Fighting: Strong ledge guarding with slam and dashes.
Weaknesses
- Low Strength Windows: Weak when cooldowns are missed or unavailable, mana intensive.
- Large Hitbox: Double the size of other characters, making him vulnerable to crowd control and damage.
- Skill Intensive: Requires good mechanics and fight reading to be effective, risky engagements.
Playstyle
- Guerilla Tactics: Sneak around, use flanks, and look for good engagements. Avoid being predictable by hiding and constantly repositioning.
- Combo-Based: Focus on landing hooks into slams, using dashes strategically, and applying ultimate in sweet spots.
- Flanking: Utilize vision system and flanking to surprise enemies and avoid direct confrontation in team fights.
Specific Ability Usage
- Hook-Slam Combo: Hook an enemy, slam them, and finish with primary fire or ultimate.
- Dash-Slam Combo: Use dashes to engage and slam, avoiding direct engagements when possible.
- Ultimate Dash Combo: Use ultimate with dash for grouped enemies or when caught in ally stuns.
Overall Strategy
- Sneaking and Flanking: Always look to flank and hide, using the vision system to your advantage.
- Combo Execution: Aim to execute combos efficiently and avoid direct brawls without cooldowns.
- Constant Repositioning: If an engagement fails or abilities are on cooldown, reposition and look for the next opportunity.
By following these strategies and focusing on Kingpin’s strengths while mitigating his weaknesses, you can maximize his effectiveness in Supervive.
Felix
A comprehensive guide on how to play Felix in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Abilities:
- Primary Fire (Flamethrower):
- Shoots a stream of flames that cleave through enemies.
- Deals continuous ticks of damage.
- Ignites enemies, causing extra damage over time.
- Extended burning upgrades ignite to level 2.
- Partial cooldown reset for max rank 3 abilities upon igniting or upgrading ignite.
- Secondary Fire (Flame Dart):
- Long-range attack that deals damage and slows enemies.
- Ignites enemies, upgrading ignite if already ignited.
- Spreads ignite to nearby enemies.
- E Ability (Flame Shield Spin):
- Spins to deal damage to nearby enemies, anti-healing them, and pulling them closer.
- Grants over health for each enemy hit, more for ignited enemies.
- Cooldown refreshed upon securing a knock.
- Movement Ability (Flame Dash):
- Two-charge dash.
- Applies or upgrades ignite on hit enemies.
- Ultimate (Flame Jetpack):
- Fly forward, leaving a trail of fire.
- Fire slows and damages enemies, quickly building ignite.
Strengths:
- Multi-Target Pressure:
- Can damage multiple enemies simultaneously.
- Flamethrower cleaves, ultimate creates AOE damage.
- Passive amplifies damage on ignited enemies.
- Flame Dart spreads ignite to nearby enemies.
- Mobility:
- Two dashes and a dash-like ultimate.
- High base movement speed for engagement or escape.
- Can reset mid-fight or retreat to res beacon.
- Snowball Potential:
- Power increases as fight progresses.
- Cooldown resets from ignites.
- Resets and health buffs from Flame Shield Spin on ignited enemies.
Weaknesses:
- Limited Range:
- Needs to be close to enemies for maximum damage.
- Vulnerable to third parties in Battle Royale situations.
- Low Direct Damage Output:
- Damage takes time to build up.
- Can lose in raw 1v1s if enemies understand ignite mechanics.
Playstyle:
- Disruptor and Assassin:
- Disrupts enemy team with AOE damage, anti-heal, and crowd control.
- Assassinate by sneaking up, igniting, and finishing with Flame Spin.
- Ability Usage:
- Primary Fire: Line up multiple targets, predict movement.
- Flame Dart: Spread ignite in groups, slow and ignite single targets.
- Flame Shield Spin: Prioritize displacement and anti-heal, use for health in emergencies.
- Flame Dash: Reposition for safety, ignite unsuspecting enemies.
- Ultimate: Engage or escape, predict enemy movement to maximize damage.
- Situational Play:
- Against single enemies: Sneak up for combos, poke from distance, bait closer enemies.
- Against groups: Engage quickly to spread ignite, use ultimate for grouped enemies.
- Against two enemies: Support team or distract enemies to avoid being overwhelmed.
Specific Tips:
- Primary Fire:
- Predict enemy movement for maximum damage.
- Flame Dart:
- Use to slow and ignite, spread ignite in groups.
- Flame Shield Spin:
- Prioritize displacement and anti-heal over health buffs.
- Flame Dash:
- Save for repositioning, use for quick ignite if safe.
- Ultimate:
- Use to trap or escape, predict enemy kiting.
Strategy:
- Engage and disengage fluidly, depending on fight flow.
- Communicate with team for effective engages.
- Read fight dynamics to know when to retreat or re-engage.
Felix’s versatility as a disruptor and assassin makes him a formidable presence in any fight, but he requires careful management of his cooldowns and positioning to maximize his impact.
Ghost
A comprehensive guide on how to play Ghost in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Ghost’s Abilities:
- Primary Fire – Rapid Fire Assault Rifle:
- Fires 30 rounds before needing a short reload.
- First 10 shots decay in damage, down to 50%.
- Best used in bursts rather than full auto.
- Secondary Fire – Knockback Sticky Grenade:
- Sticks to enemies or terrain and explodes after a short delay.
- Knocks back and stuns enemies, making them more vulnerable to primary fire.
- Reduces cooldown based on the number of enemies hit.
- E Ability – Cleaving Laser Cannon:
- Charges and fires a laser beam that penetrates enemies and terrain.
- Reduces cooldown per enemy hit and deals extra damage to dazed targets.
- Mobility – Combat Slide:
- Can be held for a longer slide or released early for a cooldown reduction.
- Resets cooldown if you knock out an enemy.
- Ultimate – Location Targeted AOE Damage:
- Calls down a beam that deals damage and leaves a damaging fire zone.
- Slows enemies caught in the fire zone.
Strengths:
- Damage Output:
- Versatile and capable of high damage at different ranges.
- Effective in both single-target and AOE situations.
- Crowd Control:
- Powerful CC abilities, especially with the grenade.
- Can set up team kills and disrupt enemies effectively.
- Mobility:
- Flexible movement with the slide, allowing for quick repositioning and cooldown resets.
Weaknesses:
- Conditional Value:
- Effectiveness depends on hitting abilities like the grenade.
- Struggles in open areas where it’s harder to land skill shots or get obstacle-based effects.
How to Play Ghost:
- General Playstyle:
- Functions best as a ranged spammer and soft flanker.
- Focuses on chunking down enemies from a distance before moving in for more aggressive plays.
- Stays on the edge of threat range, using abilities to bully and control enemies.
- Using Abilities Effectively:
- Primary Fire: Use in short bursts, especially when enemies are dazed.
- Grenade: Prioritize landing knockbacks and stuns to maximize damage output. Position strategically to utilize terrain for the grenade’s knockback.
- Laser Cannon: Use to poke enemies and apply pressure during the early fight phases.
- Combat Slide: Use for repositioning and escaping. Optimize cooldown reduction by timing the slide correctly.
- Ultimate: Predict enemy movement to maximize damage and utilize the slowing field for control.
- Gameplay Loop:
- Soft flank and apply pressure with the laser.
- Look for opportunities to land the grenade, using it to either set up kills or disrupt enemies.
- Slide in to follow up with primary fire or reposition as needed.
- Use the ultimate to catch enemies in predictable movement patterns or to control the battlefield.
By mastering these abilities and strategies, players can effectively utilize Ghost’s strengths while mitigating his weaknesses.
Joule
A comprehensive guide on how to play Joule in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Abilities Overview
- Passive Abilities
- Static Stacks: Damage applies static stacks. Four stacks cause an enemy to become fully static charged, leading to an explosion when dashed through.
- Lightning Orbs: Certain abilities cause enemies to drop lightning orbs, which Joule can collect to reset her dash cooldown.
- Primary Fire
- Lightning Bolt: Long-range shot that deals damage and applies one stack of static.
- Secondary Fire
- Lightning Spear: Charges and throws a spear that knocks back, damages, and stuns enemies if they hit an obstacle. Also spawns a lightning orb and applies one static stack.
- E Ability
- Lightning Strike: Targeted area attack that pulls enemies, deals damage, and applies two static stacks. The pull direction can be adjusted.
- Movement Ability
- Exploding Dash: Charges and dashes forward, becoming unstoppable and exploding at the end, applying static stacks to enemies hit and resetting the dash cooldown if a fully static charged enemy is hit.
- Ultimate
- Aerial Blast: Launches into the air, becoming immune to enemy abilities, then lands to cause an explosion, dealing damage, knockback, and applying static stacks. Spawns a lightning orb on hit.
Strengths
- Range Kill Potential: Effective high-range attacks with heavy damage.
- Best 1v1 Potential: Ability to stack static quickly, with multiple crowd control tools and mobility.
- Excellent Movement: Numerous dash resets and ultimate providing additional mobility.
Weaknesses
- Lower Team Value: Much of her damage is back-weighted, requiring static stacks for full effectiveness.
- Difficulty Targeting Specific Enemies: Challenges in stacking static on specific targets in a crowded battle.
Playstyle and Strategy
- Aggressive Flanking
- Hunt for opportunities to stack static using primary fire or combos.
- Dash in and out of the enemy team to trigger explosions and return to safety.
- Ability Combos
- Primary Fire: Tag enemies to stack static.
- Lightning Spear: Tap for full damage and stun potential. Use it to generate lightning orbs for dash resets.
- Lightning Strike: Use for crowd control and pulling enemies. Aim the pull direction for strategic advantage.
- Exploding Dash: Charge appropriately based on the situation for maximum effectiveness.
- Ultimate: Use primarily as a failsafe or for extreme mobility.
- Positioning and Tactics
- Focus on poking enemies from a distance while looking for CC opportunities.
- Maintain one CC ability for self-peel.
- Avoid overcommitting; stay alive and use utility to pressure enemies.
- Engaging and Disengaging
- Predict enemy movements and plan dash resets.
- Use dash for both offensive engagements and defensive retreats.
- Be cautious with ultimate use; prioritize survival and strategic repositioning.
Joule excels in aggressive, high-mobility play, leveraging her ability to stack static and reset her dash for continuous pressure. Focus on strategic use of her abilities to control fights, maintain positioning, and capitalize on her unparalleled 1v1 potential. Play smart, predict enemy actions, and always consider the aftermath of your engagements to maximize your effectiveness.
Myth Guide for Supervive: Abilities, Strengths, Weaknesses, and Plays
Though the character’s name is Myth, I often refer to her as Huntress, as the name was recently changed. Here’s an in-depth look at Myth’s abilities, strengths, weaknesses, and strategies.
Abilities
- Primary Fire: Charged Bow Shot
- Charge Levels:
- Empowered State: After a short charge, increases damage and range.
- Supercharge State: Longer charge for even higher damage and range.
- Flow State: Releasing the arrow at the right moment (either empowered or supercharged) allows the next empowered arrow to charge faster.
- Secondary Fire: Ranged Knockback Arrow
- Charge and Release: Charge for extra distance and impale enemies, dragging them along its path.
- Stun Effect: Impaling an enemy into a wall stuns them and deals damage based on charge time.
- Utility: Can be used on enemy or ally wisps for various tactical advantages.
- Mobility: Dodge Roll (Left Shift)
- Ghost Walk State: After a dodge roll, Myth can move through walls and objects for a few seconds.
- Portals: Leaves behind a portal that allows one enemy or ally to gain ghost walk state and follow.
- AoE Attack: Rain of Arrows (E)
- Area Effect: Damages and applies a lingering burn that anti-heals enemies.
- Spread Control: The spread of arrows varies based on Myth’s distance to the cast location.
- Ultimate Ability
- Ultimate Arrows: Three powerful arrows with increased range and AOE explosive damage.
- Final Shot: Deals execution damage.
Strengths and Weaknesses
Strengths:
- Ranged Pressure
- High damage at a distance with no falloff.
- Stun arrow and AOE damage zone also have impressive range.
- Ultimate arrows offer additional long-range damage.
- Mobility and Escape Utility
- Dodge rolls provide quick movement and can phase through walls.
- Ghost walk state for unpredictable maneuvers and escapes.
Weaknesses:
- Inconsistent Value Output
- Struggles to pressure enemies through walls.
- Reliant on maintaining distance, making her value output variable.
- Vulnerability at Close Range
- Slow movement when using the bow, making her susceptible to enemy abilities.
- Ghost walk can be canceled by taking damage, increasing the risk of being caught.
Playstyle and Strategies
General Strategy:
- Maintain max range from enemies to continuously deal damage.
- Use abilities to support this playstyle, like using knockback arrows and AOE zones to manipulate enemy positioning.
Ability-Specific Tactics:
- Primary Fire
- Use unempowered shots to finish off targets.
- Empowered shots for higher DPS and supercharged shots for longer range engagements.
- Secondary Fire
- Utilize for both offensive and defensive purposes.
- Can be comboed with ultimate for powerful stuns and follow-up shots.
- Mobility: Dodge Roll
- Balance between using both charges for maximum uptime and saving a charge for emergencies.
- Utilize the ghost walk state for unexpected movements and escapes.
- AOE: Rain of Arrows
- Place strategically to control enemy movement and apply pressure.
- Use on enemy wisps to delay their resurrection.
- Ultimate Ability
- Use for burst damage, catching fleeing enemies, or cleaving through lined-up enemies.
- Combo with other abilities, especially the stun arrow, for devastating effects.
Advanced Strategies:
- Off Angling and Flanking: Move away from your team to get side angles on enemies.
- Enemy Disengage: If enemies back up, take control of advantageous positions.
- One-on-One Contest: If an enemy contests you, use your range and abilities to win the engagement.
- Full Team Engagement: Stay at max range and use dashes to maintain distance or quickly rejoin your team if they are targeted.
Situational Awareness:
- Be cautious of third parties in battle royale scenarios.
- Communicate with your team about your position and status to avoid getting caught out.
By mastering these abilities, strategies, and counterplays, you can maximize Myth’s potential and dominate in Supervive.
Guide to Playing Oath in Supervive
Oath is a versatile character in Supervive, capable of dealing heavy damage, providing strong crowd control, and supporting allies with heals and resurrections. However, mastering Oath requires understanding his abilities, strengths, weaknesses, and situational play styles.
Abilities:
- Primary Fire – Multi-Use Hammer:
- Tap: Throw the hammer to deal damage to enemies.
- Press Again: Recall the hammer to deal additional damage on its return.
- Hold: Charge a powerful swing that increases in damage and knockback with charge time. Fully charged swings stun enemies when they hit walls.
- Secondary Fire – Shield:
- Hold: Create a shield that blocks damage and scales with Oath’s max HP. Restores HP while not used. If broken, it has a long cooldown.
- Empower (Left Shift): Makes the shield invulnerable for a short time, dealing damage and knockback to nearby enemies. Stuns enemies knocked into obstacles.
- E Ability – Healing Zone:
- Create a healing zone at the hammer’s location. Bursts for extra healing after a short duration, scales with max HP, and can apply passive resurrection to allies. Heals Oath’s shield and repairs it if broken.
- Left Shift Ability – Spinning Hammer Dash:
- Dash in your input direction, dealing damage and knockback to nearby enemies.
- Ultimate – AOE Fisher:
- Slam the hammer to create a fissure that travels forward, dealing damage and mini-stuns. The fissure pulses and grows, applying damage and slow to enemies.
Strengths:
- Powerful Crowd Control:
- Hammer swings and empowered shield bash offer solid knockback and stun enemies when knocked into walls.
- Effective for clearing enemy teams and controlling space.
- Good Team and Self-Sustain:
- Capable of keeping himself and allies alive with healing and shielding.
- Can use hammer while shielding, allowing simultaneous offense and defense.
- Strong potential for securing resurrections on allies.
Weaknesses:
- Inconsistent Damage:
- Dependent on good engagement and stunning enemies.
- Needs to play better and rely on map elements to achieve high damage output.
- Misleading Playstyle:
- Not a typical tank with high raw HP and shield.
- Vulnerable to AOE damage and CC abilities.
- Functions more as a CC-based assassin or backline support brawler rather than a damage-soaking tank.
How to Play Oath:
- Recognize the Playstyle:
- Oath can be played as a disruption engager, space holder and sustainer, or fragger.
- Customize your playstyle based on your team composition and the enemy team.
- Disruption Engager:
- Dive into the enemy team, drawing aggro and using stuns to disrupt.
- Focus on pulling resources from the enemy to allow your allies to frag.
- Use empowered shield and ultimate for maximum disruption.
- Prioritize survival after the initial dive, using cover and defensive abilities.
- Backline Enforcer:
- Protect your team from enemy divers and provide stability.
- Shield allies from strong enemy attacks and cooldowns.
- Heal and res allies while maintaining a defensive stance.
- Counter-dive onto enemy divers to protect your backline.
- Fragger:
- Focus on raw damage output and kill potential.
- Target vulnerable enemies and use stuns to secure kills.
- Use cover and position well to avoid taking damage.
- Heal and shield yourself to maximize your own value while supporting the team.
Ability Usage Tips:
- Hammer:
- Use range throws to harass enemies and recall for extra damage.
- Charge swings for burst damage and stuns when close to walls.
- Predict enemy movements and aim throws accordingly.
- Shield:
- Use as a parry for dangerous bursts rather than a constant defense.
- Avoid letting the shield break; position carefully to avoid backstab damage.
- Drop and reposition the shield quickly against mobile enemies.
- Healing Zone:
- Heal allies, apply passive resurrection, or restore your shield based on the situation.
- Avoid healing enemies inadvertently.
- Use to secure resurrections or sustain during fights.
- Spinning Hammer Dash:
- Dash to reposition quickly, dealing damage and knockback.
- Combine with shield for protection during the dash.
- Jump before dashing for extra distance.
- Ultimate:
- Use for AOE damage and slows rather than just for stuns.
- Position well to maximize the fissure’s effect.
- Can be used across gaps for surprise attacks.
Playing Oath effectively requires adapting to the situation and understanding when to switch playstyles. Mastering his abilities, knowing when to engage or support, and positioning well are key to maximizing his value on the battlefield.
Supervive Shiv Guide: Abilities and Gameplay
A comprehensive guide on how to play Shiv in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Abilities Overview
- Primary Fire (Pistol Shot)
- Basic: Rapid-fire pistol shot.
- Empowered: Gained via Dash, deals more damage, cleaves enemies, travels farther.
- Secondary Fire (Grounding Snare)
- Throws a chain snare that grounds enemies.
- Travels farther if it hits one, stuns if it hits multiple enemies or a destructible.
- E Ability (Teleportation Dagger)
- Throws a dagger that travels far, planting in enemies, obstacles, or the ground.
- Forces teleport after 6 seconds, can be reactivated early.
- Hitting an enemy slows them, reduces cooldown by a third.
- Hitting an obstacle reduces cooldown slightly.
- Left Shift (Dash/Cartwheel)
- Empowering cartwheel, gains an empowered bullet for next primary fire shot.
- Hitting an enemy with the empowered shot resets the cartwheel.
- Boosts movement speed for a short time.
- Ultimate (AOE Anti-Heal and Damage)
- Fires shots at all nearby enemies for 2 seconds, dealing more damage at the edges and to enemies with more missing health.
- Applies anti-heal.
- Gains two charges of cartwheel during ultimate.
- Passive
- Part 1: Each pistol shot hit stacks, increasing damage.
- Part 2: Restores 25% of max health when getting a knock or assist.
Strengths and Weaknesses
Strengths:
- Group Damage Potential:
- Empowered pistol shot deals cleave damage.
- Powerful AOE ultimate.
- Chain snare stuns multiple enemies when hitting more than one.
- Solo Kill Potential:
- High raw damage output.
- Chain snare grounds single enemies.
- Excellent mobility with cartwheel for 1v1 scenarios.
- Mobility:
- High mobility with cartwheel and teleportation dagger.
- Can escape lost fights reliably.
Weaknesses:
- Low Range:
- Mid-ranged at best, relies on mobility to engage.
- Vulnerable to long-range enemies.
- Predictable Engagements:
- Dagger engagements can be predictable.
- Requires good positioning and timing to mitigate predictability.
How to Play Shiv
General Strategy:
- Flanking: Best played by flanking enemies, either for solo kills or to group them for AOE attacks.
- Surprise Element: Utilize cover to surprise enemies and catch them off guard.
Ability Usage:
- Primary Fire:
- Position for empowered shots to hit multiple targets.
- Use unempowered shots for closer range engagements.
- Utilize shots during the ultimate for maximum damage.
- Cartwheel:
- Use cartwheel to dodge predictable enemy attacks.
- Spam cartwheel if the enemy has no burst damage.
- Cartwheel early for a speed boost before engaging.
- Chain Snare:
- Use against groups for extra range and multiple stuns.
- Delay use against solos to catch them off guard during their dash.
- Teleportation Dagger:
- Use as a pre-disengage tool.
- Combine with other movement abilities for complex engagements.
- Ultimate:
- Best used against groups for maximum damage and stuns.
- Can be used in 1v1s for extra damage and mobility.
Full Play Style:
- Counter Weaknesses, Play to Strengths:
- Engage in 1v1s or pressure groups to use AOE abilities.
- Flank to get close to enemies while avoiding ranged attacks.
- Adapt to Situations:
- Consider teammate positions and enemy resources before engaging.
- Play close to the team and counter-dive when facing high-engagement enemies.
- Communication and Adaptation:
- Communicate with the team for coordinated engagements.
- Adapt to the state of the fight and find the right opportunity to engage.
Advanced Tactics:
- Stealth Flanking:
- Hide from enemy vision for surprise attacks.
- Use indirect pressure to manipulate enemy positioning and behavior.
- Team Coordination:
- Pay attention to ally abilities and cooldowns.
- Use abilities to counter enemy dives and protect teammates.
- Core Strategy: Flank and pressure enemies, take advantage of cover, and adapt to team dynamics.
- Key to Success: Understanding Shiv’s strengths and weaknesses, mastering her mobility, and using abilities strategically.
Shrike Abilities Overview
A comprehensive guide on how to play Shrike in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
- Primary Fire (Sniper Shot):
- Charges up and shoots a powerful sniper shot.
- Deals 50% damage point blank and scales up to full damage at half her max range.
- Landing a shot applies a mark (passive ability) for 6 seconds. Hitting the marked enemy again triggers a burst of extra damage.
- Secondary Fire (Lobbed Grenade):
- Explodes shortly after landing, dealing damage, knockback, and a mini-stun.
- Can be used on enemy Wisps for knockback and to delay resurrections.
- Movement Cool Down (Backward Launch):
- Launches Shrike backward and ejects a projectile that slows and grounds enemies.
- E Ability (Scout Ward):
- Travels away from Shrike, revealing and applying anti-heal to enemies it passes over.
- Can be reactivated to place a ward that gives vision in a large circle.
- Ultimate (Armor-Bypassing Shot):
- Sends out a shot that pierces through terrain and enemies.
Strengths and Weaknesses
Strengths:
- Reliable Combat Output:
- Excellent damage output and effective range.
- Pressure enemies to cover the distance against her.
- Can compress enemies through walls.
- Forgiving Misplays:
- Area of effect stun and low cool down, long-distance dash ability.
- Best Information Gathering:
- Vision Ward supports teammates and combos well with other characters.
Weaknesses:
- Back-Weighted Damage:
- Most damage is locked behind triggering the passive ability mark.
- Initial shots do less damage.
- Close-Range Weakness:
- Main weapon damage is less effective at close range and has a long wind-up time.
- Vulnerable in close-quarters combat.
- Struggles to Force Fights:
- Difficult to force close-range fights in the isometric camera angle of battle royale design.
Playstyle and Ability Usage
- General Playstyle:
- Take a slight off-angle to hit enemies near her max range.
- Reposition according to enemy movements.
- Use abilities to keep enemies at an ideal distance.
- Ability Usage:
- Dash: Reposition aggressively or defensively, depending on the situation.
- Vision Ward: Gain vision on obscured enemies or guard against flankers.
- Lobbed Grenade: Use aggressively to knock enemies out from behind cover or defensively to counter divers.
- Ultimate: Use to finish marked targets through walls.
Decision Making
- Aggressive vs. Defensive Ability Use:
- No Threat from Flankers: Use all abilities except Dash aggressively.
- Some Threat: Use Ward defensively while still positioning aggressively and using Grenade aggressively.
- High Threat: Use Ward and Grenade defensively and position defensively.
- Scouting and Positioning:
- Always prioritize scouting to determine enemy positions.
- Save abilities defensively if there are hidden or highly mobile threats.
- Adjust playstyle based on the number of mobile threats and their visibility.
By mastering Shrike’s abilities and understanding when to play aggressively or defensively, you can maximize her potential and contribute significantly to your team’s success in Supervive.
Void
A comprehensive guide on how to play Void in “Supervive,” including a breakdown of abilities, strengths, weaknesses, and gameplay strategies. Here’s a detailed summary of the key points:
Abilities Rundown
Primary Fire:
- Cleaving orb projectile.
- Travels through walls.
- Changes properties based on firing speed:
- Faster fire: speed, range, and damage decrease.
- Full charge: applies a slow effect on enemies.
Secondary Fire:
- Single-target stun projectile.
- Stun duration increases with distance traveled.
E Ability (Location Casted Damage Bomb):
- Placeable bomb grows in size and damage over time.
- Can be manually detonated for increased damage.
Movement Ability (Area of Effect Location Swap):
- Swap locations with any units in a circle around Void and units in the targeted location.
- Can teleport objects like death boxes.
Ultimate (Short-Range Black Hole Stun):
- Summons a black hole that pulls enemies to the center, applying hard crowd control (unable to move, attack, or use abilities).
Passive:
- Empowered State: Deal enough damage in a short time to become empowered, enhancing abilities.
- Ultimate: larger size.
- Swap: reduced cast time.
- Bomb: larger max size, faster growth.
- No footstep noise while walking.
Strengths
- Crowd Control:
- Consistent single-target stun.
- Powerful ultimate for catching and killing enemies.
- Team Mobility Utility:
- Swap ability for teleporting teammates or objects.
- Effective as a support mid-fight.
- Pressure Through Walls:
- Can attack, use ultimate, and swap through walls.
- Effective for positioning and attacking from cover.
Weaknesses
- Lack of Consistent Damage:
- Relies on stun combos for significant contributions.
- No True Dash Ability:
- Vulnerable during abyss crossings and surprise attacks.
- Slow and predictable swap makes him easy to counter in these situations.
How to Play Void
General Playstyle
- Play to Void’s strengths and weaknesses, focusing on crowd control and team utility.
- Compensate for low mobility by playing at a distance and using cover.
Specific Strategies
- Primary Fire:
- Use charged shots for range and slow effects.
- Avoid trading damage with faster, higher damage characters.
- Secondary Fire (Stun):
- Use defensively against divers.
- Combine with Void Bomb for powerful combos.
- Prioritize stunning high-threat, low-mobility targets.
- E Ability (Bomb):
- Use primarily in stun combos.
- Deploy defensively to control enemy movement or trap opponents.
- Learn to time detonations for maximum damage.
- Movement Ability (Swap):
- Use to reposition teammates or objects strategically.
- Can create powerful combos with other characters’ abilities.
- Use defensively to rescue downed allies or escape.
- Ultimate (Black Hole):
- Best used when empowered for maximum size and impact.
- Can be a defensive tool to stop enemy advances.
- Hold onto it to maintain pressure on the enemy team.
Empowerment
- Becoming empowered is crucial for Void.
- Once empowered, Void can play more aggressively, using enhanced abilities to secure kills and control the battlefield.
Niche Uses
- Bomb Placement: Control chokepoints, deter enemy advances, or create traps.
- Swap Techniques: Kidnap enemies into bombs, reposition during fights, or set up combos with other characters.
- Defensive Play: Use bomb to buy time for swap cooldowns, and position strategically to mitigate lack of dash.
By focusing on Void’s strengths, compensating for weaknesses, and utilizing abilities strategically, you can maximize Void’s potential in Supervive. Experiment with different tactics, but prioritize consistent and reliable strategies for long-term improvement.
Zeph
Overview of Zeph’s abilities, strengths, weaknesses, and some strategies for playing him effectively. Here’s a breakdown of the key points:
Zeph’s Abilities Overview
- Primary Fire (Wind Projectile)
- Tap for a quick shot, hold for a charged shot that deals more damage and applies Mark.
- Mark amplifies damage from primary fire hits and can be detonated with grenade or ultimate for extra damage.
- Passive
- Marks detonated by grenade or ultimate allow Zeph to recover heal charges and reduce cooldowns.
- Secondary Fire (Healing Projectile)
- Target allies to heal them; self-targeting provides partial healing.
- E Ability (Crowd Control Grenade)
- Damages and pulls enemies towards the center, grounding and slowing them.
- Mobility (Tornado Dash)
- Channels a cyclone to dash; tap for short distance with cooldown refund, hold for longer dash, bringing nearby allies with him.
- Ultimate (Long-Range Wind Projectile)
- Fires a long-distance projectile healing allies and applying a passive revive; damages and knocks back enemies.
Strengths
- Sustain and Healing Capability
- Zeph can heal effectively with his primary fire, healing blast, and ultimate, especially powerful when cleaving through multiple allies.
- Ability to revive allies with his ultimate and tornado dash reduces risk during resurrections.
- Damage Output
- Despite being primarily a support, Zeph’s abilities can deal significant damage, especially with well-placed marks and ultimate usage.
- Peel Potential
- Effective crowd control with his grenade and mobility with tornado dash allows Zeph to protect allies from threats.
Weaknesses
- Positioning Dependence
- Vulnerable due to the channeling requirement of tornado dash and the need for careful positioning against mobile enemies.
How to Play Zeph
- Backline Support Role
- Stay back to maximize healing and utilize long-range abilities effectively.
- Focus on healing allies and applying marks strategically to enhance damage output.
- Offensive Utility
- Use grenade aggressively when enemies are grouped up for maximum impact.
- Utilize ultimate for both offensive pushes and defensive peels.
- Tactical Opportunities
- Look for opportunities to use tornado dash for both defensive pulls and offensive engages.
- Save abilities like grenade for crucial defensive moments against high-mobility threats.
Specific Tips
- Primary Fire: Use full charge for optimal damage, mark targets for synergy with grenade and ultimate.
- Healing Blast: Prioritize healing low allies, save for grouped-up situations to maximize effectiveness.
- Grenade: Save for defensive situations against mobile threats or use aggressively when enemies are clustered.
- Tornado Dash: Use for repositioning allies or initiating engagements carefully.
Overall Strategy
- Patience and Timing: Wait for opportunities to capitalize on Zeph’s utility rather than forcing plays.
- Awareness: Monitor enemy abilities, especially those with anti-heal effects, to optimize healing effectiveness.
This comprehensive approach should help you effectively utilize Zeph’s kit in various scenarios, balancing between healing support and offensive utility based on team needs and enemy compositions.
Community and Future Updates
Supervive’s development team is committed to avoiding genre clichés, drawing inspiration from MOBAs and hero shooters while creating a unique hybrid. The game aims to be a “10,000-hour game,” with easy entry points and high mastery potential. An early build will be available for playtesting from June 27 to July 4, with an open beta planned for late 2024.
Conclusion
Supervive stands out in the crowded hero shooter landscape with its innovative blend of mechanics, dynamic gameplay, and emphasis on teamwork. The passion and expertise of the development team shine through, making it an exciting title to watch. Register for the upcoming playtest on the game’s website and experience the chaotic, competitive fun of Supervive.
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