The Ultimate Guide to Item Counters for Every Hero in Deadlock

The Ultimate Guide to Item Counters for Every Hero in Deadlock

The most important thing in countering heroes in Deadlock isn’t about perfecting mechanical skills or assisting each other in teams. Knowing what to buy in different stages of the game can be what separates winning from losing. In this post, we will find out the most suitable items that counter each hero, classified under early, mid, and late-game strategies. Let’s dive in.

1. Abrams

  • Early Game: Abrams excels at staying alive due to his self-healing. Invest in anti-heal items like Decay or Heal Bane to reduce his sustain.
  • Mid Game: Reactive Barrier helps absorb the damage from his stuns, giving you the upper hand in trades. If you’re a bullet-based hero, consider Slowing Bullets to reduce his mobility.
  • Late Game: Aerial Shift is a good option if Abrams initiates with his ultimate and you can’t escape in time.

2. Bebop

  • Early Game: Shut down Bbop’s hook combos by purchasing Reactive Barrier, which absorbs most of the damage after his hooks or uppercuts.
  • Mid Game: If his hooks are landing consistently, invest in a Debuff Remover to cleanse his bombs and negate his follow-up damage. Rescue Beam can also save teammates from a hook combo.
  • Late Game: Ethereal Shift can phase you out of existence after a hook, avoiding further damage but prolonging the inevitable if you’re left alone.

3. Dynamo

  • Early Game: Reactive Barrier is effective against his first ability and ultimate, giving you a shield to soak up damage.
  • Mid Game: Knockdown is a great tool to stop Dynamo’s ultimate before it can deal full damage. If you’re playing support, Rescue Beam can pull teammates out of danger.
  • Late Game: Unstoppable allows you to preemptively negate Dynamo’s first ability and ultimate, while Curse can cancel his ult entirely if timed right.

4. Grey Talon

  • Early Game: Talon relies on traps and spirit damage. Debuff Reducer and later Debuff Remover are critical in reducing his trap duration and avoiding significant damage.
  • Mid Game: Spirit Armor will mitigate his primary damage source, and Knockdown can bring him out of the air, making him easier to target.
  • Late Game: Ethereal Shift can help dodge his owl attack just before it lands.

5. Haze

  • Early Game: Return Fire is a direct counter to Haze’s primary weapon and ultimate, reflecting the damage back at her and potentially killing her.
  • Mid Game: Knockdown interrupts her ultimate, making her vulnerable to attacks. Warp Stone offers a quick escape if her ultimate is charging.
  • Late Game: As Haze builds lifesteal, Metal Skin becomes your best defensive tool, as it reduces the damage she deals, cutting down on her sustain.

6. Infernus

  • Early Game: There’s not much to counter Inferos in the laning phase, but Debuff Reducer and later Debuff Remover can mitigate his passive burn damage.
  • Mid Game: Heal Bane or Toxic Bullets significantly reduce Inferos’ survivability by lowering his self-healing.
  • Late Game: Curse can strip Inferos of his flame dash and make him an easy target for elimination.

7. Ivy

  • Early Game: Consider Anti-Heal items to prevent Ivy from self-healing during fights. Warp Stone can help dodge her abilities.
  • Mid Game: Knockdown or a Silencing Glyph can stop her from using her statue or ultimate when trying to escape or reposition.
  • Late Game: These items continue to be effective, but don’t overinvest in counters specifically for Ivy, as other threats might require more attention.

8. Kelvin

  • Early Game: Movement Items like extra stamina are key to dodging his ice beam. Anti-Heal items reduce the healing from his grenade and ultimate.
  • Mid Game: Silencing Glyph can stop Kelvin from using his ultimate at crucial moments.
  • Late Game: Aerial Shift is a strong counter to Kelvin’s ult, allowing you to phase out until his ultimate ends.

9. Lady Gist

  • Early Game: Invest in Spirit Armor or Bullet Armor, depending on her build, to mitigate her damage.
  • Mid Game: A Silencing Glyph or Curse will prevent her from using her health-swap ultimate, turning the tides in your favor.
  • Late Game: Continue to stack resistances, and time silences carefully to counter her ultimate effectively.

10. Lash

  • Early Game: Keep your distance and poke Lash. As you get more gold, invest in Silencing Glyph or Slowing Hex to shut down his kit.
  • Mid Game: Knockdown can cancel Lash’s ultimate mid-cast, protecting your team.
  • Late Game: Aerial Shift and Curse are great choices to escape or prevent his ultimate from devastating your team.

11. McGinnis

  • Early Game: Monster Rounds are useful for taking down her turrets and surviving turret-based damage.
  • Mid Game: Reactive Barrier helps negate the damage from her wall stun, and Anti-Heal reduces her tankiness.
  • Late Game: Attack Speed Slowing Items like Wearing Whip will reduce her overall damage output.

12. Mo & Krill

  • Early Game: Reactive Barrier and Anti-Heal are great early counters to Mowing Krill’s knock-ups and self-healing.
  • Mid Game: Silencing Glyph or Curse can prevent them from burrowing and escaping.
  • Late Game: Use silence or curse just before they unburrow for maximum impact.

13. Paradox

  • Early Game: Reactive Barrier will stop her from using her swap combo to its full effect.
  • Mid Game: Aerial Shift can save you from her ultimate, while Rescue Beam can save teammates trapped by Paradox.
  • Late Game: Silencing Glyph will prevent her from escaping or turning the tables in fights.

14. Pocket

  • Early Game: Spirit Armor negates most of Pocket’s damage. Silencing Glyph will stop her from using her abilities.
  • Mid Game: Debuff Remover can remove her afflictions.
  • Late Game: Continue stacking resistances and consider Curse for a faster, more reliable silence.

15. Seven

  • Early Game: Knockdown is a direct counter to Seven’s ultimate, interrupting its cast.
  • Mid Game: Curse works similarly to knockdown but is faster. Once Seven gets Unstoppable, knockdowns will no longer work, so pivot to resistance or mobility items like Spirit Armor or extra stamina.
  • Late Game: Stack anti-heal to counteract Seven’s lifesteal and outlast him in fights.

16. Shiv

  • Early Game: Debuff Remover reduces the impact of his bleed.
  • Mid Game: Anti-Heal shuts down Shiv’s sustain, and Knockdown can punish him for diving in.
  • Late Game: Curse is perfect for shutting him down during key moments like his ultimate.

17. Vindicta

  • Early Game: Mobility Items like extra stamina help you avoid her ultimate.
  • Mid Game: Spirit Armor mitigates the damage from her ultimate. Divine Barrier provides extra defense if she’s targeting you.
  • Late Game: Knockdown or Curse can bring her down while she’s airborne, especially if her build revolves around flight.

18. Viscous

  • Early Game: Movement Items are crucial for dodging his first ability and puddle punch.
  • Mid Game: Silencing Glyph will prevent him from using his abilities, especially his ultimate.
  • Late Game: Invest in items that lower enemy resistances to deal with his tankiness.

19. Warden

  • Early Game: Extra Stamina helps you avoid Warden’s first ability and stay mobile.
  • Mid Game: Debuff Remover can help you clear his binds and slows, and Slowing Hex will stop him from running.
  • Late Game: Unstoppable can negate his ultimate, making you immune to his all-in strategies.

20. Rafe

  • Early Game: Reactive Barrier provides strong defense against Wfe’s ult.
  • Mid Game: Ethereal Shift can be used to phase out when her ultimate is about to hit.
  • Late Game: Silencing Glyph will stop her abilities from connecting, especially her spirit-based damage.

Conclusion

It is vital that you comprehend item counters in Deadlock if you want to enhance your game and control lanes. When you level up, reconceptualize your setup to match the top dangers on the opposing part; at the same time cantilever your own configuration against these dangers. These counters are supposed to make you win against your opponents and ensure that you reach higher levels.

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